Reviving the playground in the digital era
FC'22 Member Sean The social gaming problem At the height of COVID, nearly half of all people (3.2 billion!) fell into the category of...
Reviving the playground in the digital era
Swiping to Solve for Networking
Inspiring Engagement in Digital Communities
Empowering womens' safety with a simple accessory
The Billion Dollar Napkin
How Young Entrepreneurs Can Improve Their Odds for Success
Effectuation in Action: Annabel Love + Nori
Getting the Most From Your Undergraduate Business Education
School's Out but the Work of Student Entrepreneurs Keeps Going